Illustration · Vector Art · UX/UI Design

I build worlds. Then I invite you in.

Design, for me, is a stage — a place to give form to the worlds, ideas and images that only existed in my head. I think of it like travelling and talking to strangers: every project speaks a different language, and my job is to speak it fluently. If the audience doesn't get it, the design failed. Not them.

Featured projectBlooming Habit
SpecialityArt-driven UX
ToolsFigma · Illustrator
StatusOpen to work
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A world-builder who happens to design

I'm Ethan — illustrator, vector artist, and UX/UI designer. But more than any title, I'm someone who's been building imaginary worlds since before I had the tools to share them. Games, comics, fictional universes with their own rules and atmospheres — those are what shaped how I see creativity. Not as output, but as invitation.

That's still how I approach design. Every project is a world with its own logic, its own audience, its own language. My job isn't to impose a style — it's to listen to what the project wants to be and then push that as far as it can go. The best feedback I can get is simply: "it looks good" or "I get exactly what you mean." That's the whole game.

I got into design because I wanted to give form to things that only existed in my head. AI can generate images now — that didn't kill my love for it. If anything it made me more certain: what I'm after isn't the output. It's the act of making something real that others can step into and experience.

Illustration Vector Art UI Design UX Research Figma World-building Character Design Prototyping

Projects that matter

Mobile App · Illustration · UI Design
Blooming Habit
A gamified habit-tracking app built around a magical growing plant. Custom illustrations, character design, and a full UI system — all from scratch.
YouLab dashboard
Desktop App · UX/UI Design · 2026
YouLab
A YouTube content management workspace designed for creators who want to own and organize their knowledge.
Mobile App · UX Design · 2026
HomeFit
A beginner-first home workout app that eliminates decision fatigue with one personalized daily routine.
Mobile App · UX Design · 2026
Patha
Describe the problem you solved, what you designed, and the outcome.

Art first, then function

01
Feel the world
Before a single wireframe, I sketch the mood. What does this product feel like? What colours live in it? I build the atmosphere first.
02
Map the journey
User flows and wireframes grounded in real behaviour. I find where the friction is, then design around it — keeping the world intact.
03
Illustrate & build
Characters, assets, UI components — I make them from scratch. High-fidelity Figma prototypes that feel alive, not assembled from templates.
04
Polish & ship
Every edge case, every micro-interaction, every hover state. I care about the details that most people never notice but always feel.

What I bring to a team

Illustration & Art
  • Character design
  • Vector illustration
  • World-building
  • Asset creation
  • Visual storytelling
UX/UI Design
  • Wireframing
  • High-fidelity UI
  • Interactive prototypes
  • Design systems
  • Usability thinking
Tools
  • Figma
  • Adobe Illustrator
  • Clip Studio Paint
  • Notion & FigJam
  • Photoshop

Let's build a world together

Open to full-time roles, freelance projects, and creative collaborations.